Maybe. This beastie is going to kill a lot of things. It pairs up nicely with Grimdancer to give all three keyword counters. All three have different uses but should at least draw out removal from your opponent. Freebooter is a reprint and solid hand control. Lurking Deadeye is in the right place for a faux-removal spell. Just don’t wait until your opponent runs out of gas and has no cards in-hand. One of Magic's biggest complaints is how expensive some of its cards are (looking at you, "Black Lotus"), but you can still build competitive decks at reasonable prices with the right commons. Often, this will eat a removal spell, but that’s exactly the point; it’s cheap and gives your bigger threats free reign. Dark Confidant. Get the top current Magic the Gathering Standard decks and tournaments around the net … The only common that really stands out to me as amazing is magma spray but I feel like I must be missing some top tier commons. Meow Meow boys and girls, because this kitty is the real deal. Note that if you reanimate this creature, you don’t even have to sacrifice a creature! save hide report. Cater the counters it gets to the board situation. This card seems insane. This also looks great for a mutate target since the counters stick around. In one of my first Sealeds on MTG Arena, I opened four Voracious Typhon and steamrolled to a 7-1 record, despite not having any flashy rares. Blue should have the best common flyer. It’s flexible, cheap, and often will trade up for your opponent’s best creature. With flash, you can cast it to easily block and kill something of your opponent’s. It may not pull its weight in the late game, but for a single mana, this is hard to pass up. 11:09. Compare this to something like Soulreaper of Mogis from Theros: Beyond Death and it’s easy to see why. Plus, as a 1/2 flyer, it can attack relatively easily and can even chump block a problematic flyer in a pinch. This one gets a prime spot due to the brutality of putting deathtouch on something with a lot of toughness, like Gloom Pangolin. I personally believe it is Pestilence. Moving on we have 976 Black commons, from which I have chosen: #4: Cabal Ritual/Dark Ritual. It won’t kill planeswalkers or big creatures, but it definitely helps maintain control of the game. The Best Black Common. Removing counters at instant speed can do a lot in terms of altering combat math—or just outright kill a baddie. This Hill Giant variant is a lot more powerful than it looks. Save it for when your opponent unloads an Aura or combat trick and you’ll find yourself at a significant advantage heading into the mid-game. The sanctum cycle gets significantly better with each sanctum you have on the board, but Black’s sanctum actually holds its own quite well. But for now, as we eagerly await Wizards of the Coast's next batch of surprisingly strong non-rares, vote for your favorite card and I'll see you at our next MTG countdown! But where this really shines is if you can set up a two-for-one by dealing something else damage beforehand. Porcuparrot comes to mind as an ideal companion. In control decks that rely heavily on non-creature spells, Duress is the absolute best card to use against them. Sort by. While situational, this ideally will let you reload your hand and deny your opponent some powerful cards late in the game. M15 Draft Guide: Best Commons and Uncommons in Each Color! It’s functionally similar to Limited favorite Ill-Gotten Gains, but is a lot cheaper with the tradeoff of having no activated finisher. The best creature in zoo and the best creature for G, Nacatl breaks all the rules with an insane power-to-mana ratio that rewards you for playing cards you probably were going to already. Magic: The Gathering – The Best Commons for Constructed Standard . MTG Core Set 2021 top Limited Black commons and uncommons. Grasp of Darkness is more great instant-speed removal but significantly cheaper than Finishing Blow. Liliana’s Devotee is a terrific token generator. By dropping down early, you can be certain to rule the first few turns of the game by threatening to kill something for free with a mutate. Image via Wizards of the Coast Magic: The Gathering, Anivia to undergo extensive quality-of-life changes, Riot says, Riot outlines Pantheon changes coming to League’s Patch 10.25, Riot reveals Rell as final League champion release of 2020, Here are all of the abilities for Rell, League's upcoming Noxian support. I’ve chosen to put the Rituals at fourth because they’re only enablers, but damn if they aren’t the best ones in MTG. Malefic Scythe, at worst, is a slightly more expensive Short Sword, but at best it’s a Colossus Hammer with a rock-bottom equip cost. If … You can choose which categories you want to be notified for. Captivating Vampire. It’s also an 8/8 if you can hard-cast it. And as a sub $200 deck for MTGO it is a good deck for the "Just For Fun" room that can go up against the $1000+ decks without feeling hopeless. This is one of the best commons in Theros, bar none. Eliminate is yet another powerful instant-speed removal spell—Black is getting a lot of tools in M21. - Duration: 11:09. Topping the list is Black’s best Common removal spell, Finishing Blow. Black gets some insane removal and powerful utility creatures and enchantments this go-round. This thread is archived. It doesn't need to be the best creature, but at least the four- or five-drop with the best stats and ability to run over the opponent if you ramp into it. MTG Ikoria Draft rankings for Black commons and uncommons 1) Heartless Act (4/5) 2) Call of the Death-Dweller (3.5/5) 3) Blood Curdle (3.25/5) 4) Grimdancer (3.25/5) 5) Void Beckoner (3/5) 6) Cavern Whisperer (3/5) 7) Blitz Leech (2.75/5) 8) Bushmeat Poacher (2.75/5) 9) … For just three mana, you can get a lot of upside with this creature. Unconditional destruction paired with giving one of your own creatures menace—there’s no downside to be found here. In classic Black fashion, Goremand makes both players sacrifice a creature, but you get a much better end of the deal—in this case, a massive Demon with Flying and Trample that can swiftly end the game. Draft as many as you can and make no apologies as you snuff out your opponent’s best creatures. Heartless Act is everything you want in instant-speed removal. If you can pair this with another sanctum, it gets a ton better. Regardless of deck what are the best commons? Hey, it’s another flash creature for Black at common. For just three mana, you get two creatures from the graveyard?